After many hundreds of years of peaceful coexistence, the internal peace of a multinational state has collapsed into an ethnic conflict.
The air is dark with hails of arrows and thick with stench of blood, smoke, and metal, as old hatreds, distrust, and historical claims raise the swords and march the troops.
There is no hope of peace in sight as the self-righteous wage war, the innocent pay the price, and fight rages on without an end.
The only question is: will you fight for freedom—or integrity?
The night is dark before the dawn. And the dawn is far.
- dark fantasy–themed classic real-time strategy game under development, combining 90s visuals with modern gameplay
- custom game engine built on Rust + SDL2
- custom hand-drawn pixel art graphics
- 2 playable factions: each featuring 8+ distinct units, including 3+ spellcasters & an aerial unit
- branching story-driven single player campaign with multiple endings for each faction
- multiplayer supporting a maximum of 8 players over Steam or LAN
The central gameplay concept of Far Dawn is to shift away from the oft-used RTS formula of micro-economy & micro-combat towards
macro-economy & macro-heavy combat »
The subjective vision of the creator of Far Dawn is that contemporary real-time strategy games have evolved too far towards the direction of maniacal clickfests.
There is a widespread notion that winners of contemporary competitive RTS games are determined not primarily by their strategic or tactical decisions but by their ability to maintain continuous high APM, to incessantly utilize memorized hotkeys and shortcuts, and to jump around on the minimap, multitasking and micromanaging base building, resource accumulation, and individual troops engaged in combat at the same time.
Far Dawn aims to shift towards emphasizing gameplay success based on strategic and tactical decisions.
By implementing gameplay and user interaction improvements over past RTSes, Far Dawn takes away a sizeable portion of burden, pressure, and wasted time off micromanaging individual actions. This allows the player to focus on the big picture with economic decisions—when and where to expand their base, which units to produce, whether to spend their resources on offensive units or defensive towers—without having to all the time be ordering and following their worker units around their homebase.
This big picture focus similarly applies to directing combat: instead of spending their focus, nerves, time, and energy on micromanaging spellcasting targets and maneuvering their units back and forth at the frontline, by macromanagement of large masses of combat units the player will generally achieve better results than trying to acquire any small, marginal tactical edge over the enemy by individual unit-level commands.
Far Dawn portrays warfare and combat where the big picture, high-level decisions, and mass commands play a bigger role and make greater difference than the actions of individual pieces on the board.
This is also why Far Dawn consciously returns back to pre-2002 RTS paradigm and will not feature superunit hero–centered gameplay.
—«—
Free demo | Early access | Full version | |
---|---|---|---|
Price | $0 (play for free) | $12 | $20 |
Available from | 1st half of 2023 | 2nd half of 2023 | late 2024—early 2025 |
— Quickplay — | |||
Quickplay vs. computer | ✓ | ✓ | ✓ |
Quickplay vs. other players over LAN |
✗ | ✓ | ✓ |
Online quickplay vs. other players over Steam |
✗ | ✓ | ✓ |
Technology tree available in quickplay |
up to mid-technology: tiers 1–2 (out of 3) |
full technology tree: all tiers 1–3 |
full technology tree: all tiers 1–3 |
Selection of quickplay maps included |
limited (≤ 10) | large | large |
Extra quickplay maps can be downloaded |
✗ | ✓ | ✓ |
— Custom content & Single-player campaign — | |||
Support for custom user-made maps + map editor included |
✗ | ✱ (quickplay maps, no scripting) |
✓ (full support for Markdawn-scripted maps) |
Single-player story mode |
✱ (4+ single-player campaign demo missions for preview, added later during development) | ✱ (4+ single-player campaign demo missions for preview, added later during development) | ✓ (full single-player campaign) |
— Post-1.0 — | |||
After Far Dawn 1.0 (full version release) |
After the full version release, only the full version of Far Dawn ($20) will be available for purchase. Early access versions ($12) will no longer be available for purchase after the full version release. Any early access version purchased earlier will automatically be converted to the full version of Far Dawn on release without additional cost. The free demo shall continue to be available for download, for new players to try out the game free of charge. |